AI Insights · Timothy · January 2023
Top 5 Gacha Games on Android in Australia Q4 2022
The performance of the top 5 gacha games on Android in Australia during Q4 2022 showed varied trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 gacha games on the Android platform in Australia demonstrated diverse performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Genshin Impact saw a notable peak in weekly revenue at around $167K in the last week of October, followed by a drop and subsequent fluctuations, finishing the year at approximately $89K. Weekly downloads for the game showed a steady increase towards the end of the quarter, reaching 1.6K in the final week of December. Active users grew from 30.4K in late October to 34.8K by the end of December.
RAID: Shadow Legends experienced a consistent rise in weekly revenue, starting at $55K at the end of September and peaking at $85K in the last week of December. Downloads remained relatively stable, with a slight increase towards the end of the quarter, hitting 1.8K in the last week. Active users also showed a growth trend, rising from 8.7K at the beginning of the quarter to 8.5K by the end.
Rise of Kingdoms: Lost Crusade had a steady revenue stream, culminating at approximately $56K in the final week of December. Weekly downloads, however, showed significant fluctuations, peaking at 1.3K in the last week. Active users increased from 2.6K in late September to 3.5K by the end of December.
GODDESS OF VICTORY: NIKKE, which launched in late October, saw its highest revenue in the first week of November at around $151K, before stabilizing around $34K by the end of December. Downloads spiked at launch with 13.3K, then tapered off to 464 by the year's end. Active users followed a similar pattern, starting at 15.9K and ending at 6.5K.
Epic Heroes maintained a steady revenue, peaking at $45K in late October and finishing the quarter at around $37K. Downloads saw a sharp decline from 28.9K at the start of the quarter to 1.5K by the end. Active users showed a fluctuating trend, starting at 46.9K and ending at 30.3K.
For more detailed insights and data, visit Sensor Tower.